![]() ![]() The C-Stick as the right analog (usually utilized for camera control) is brilliant, and just like the left stick, it also allows players to click it in for an extra button. As far as build quality goes, the A button is a tad loud but it’s not sticky or unresponsive, and the analog stick feels pretty much the same. It was a nice break from using the GamePad, and although the new touch screen functionality it brings is invaluable for constant item swapping in dungeons, the game does have a distinctly different feel to it when using the ProCube - albeit, mixed in with waves of nostalgia. I’m happy to report that using Hyperkin’s pad is just like playing the original on GameCube. The big one I was anxious to try was Twilight Princess HD, which supports both the GamePad and the Pro. There’s something I did notice though - I wasn’t as precise with the ProCube as I was with my Wavebird in Smash - possibly because the deadzones aren’t quite tweaked to perfection. I had no issues with it being recognized as anything but a Pro, so I was able to test it with a multitude of support games, all of which controlled well with the exception of Bayonetta 2, which does not lend itself well to the GameCube layout at all. It synced to my Wii U in seconds, it’s wireless, and includes a 10 foot micro-USB charge cable. Plus, I got used to the mass of Hyperkin’s model in about 30 minutes so it wasn’t a dealbreaker. ![]() The ProCube doesn’t have that much weight to it so it doesn’t quite feel the same, but it’s hard to tell them apart at a glance. Immediately, I busted out my original purple GameCube controller for comparison and was surprised to witness how similar it was. ![]() So I managed to get my hands on one, and I have to say, it’s a near perfect recreation. Most of us have been disappointed with the fact that the Super Smash Bros. GameCube adapter only works with that one game, even if I did get a whole lot of use out of it. When I first saw Hyperkin’s ProCube controller, I wanted to give it a go. ![]()
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